![]() (If the vehicles folder or levels folder do not exist, create them. (If the vehicles folder or levels folder do not exist, create them.) Libraries>Documents>BeamNG.drive>vehicles To make sure you dont try to go to the program's files location, here are the paths for the folders If this isnt clear enough for you, I can post screenshots of where everything should be. ![]() This second method is not supported by the devs, and is used usually for loading a mod someone is constantly working on. If you do not have these folders right inside the BeamNG.drive folder, create them. If a mod still doesnt work, notify its author about it. KEEP THEM ZIPPED IF YOU JUST WANT TO USE THEM Put the ZIPS in Documents/BeamNG.Drive/mods. zip in this proper format, or unzip the mod and place it in the vehicles or levels folder right inside the BeamNG.drive folder in My Documents.(Again, depends on what it is.) The latest updated changed how Unzipped mods works (and we wrote how to use them atm in the changelog). If it is not in this format, you have to either re-pack the mod as a. If it is in this format, Then I guess there is something wrong with the mod itself, and the author of the mod should be informed of that. ![]() Same thing for terrains, just should be levels and not vehicles. NameHere.ZIP(The folder you are opening,)>vehicles>NameHere
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